Selected
Readings in Vision and Graphics
edited by Luc Van Gool, Gábor
Székely, Markus Gross, Bernt Schiele
Volume 44
Gérald
Bianchi
Exploration of Augmented Reality
Technology for Surgical Training Simulators.
First edition 2007, XXI, 200
pages, € 64,00. ISBN 3-86628-127-7
The underlying idea of Augmented Reality (AR)
systems is the combination of the real and virtual world. This is in contrast
to Virtual Reality frameworks, where the whole surrounding of a user is
computer-generated. This work aims to explore the capability of AR technology
for developing surgical training simulators. The main challenge of AR is to
perfectly integrate the virtual objects into the real world. Any errors in this
process, called registration, would greatly diminish the usability of a system,
and compromise user interaction and immersion. In this work, we present an
accurate calibration procedure to determine the relationship between the
virtual and real world. Furthermore, we incorporate a haptic device to allow
the user to interact with virtual objects. An accurate calibration procedure is
proposed. Deformable virtual objects are also discussed for the surgical
simulation. Finally, two AR based applications with force feedback are
described in this work to demonstrate the performances of the haptic AR system.
Gérald Bianchi obtained a
M.Sc degree in Computer Engineering from the Engineering School ISIMA (Institut
Supérieur d'Informatique, de Modélisation et d'Applications) in
Clermont-Ferrand, France with a minor in Applied Mathematics in 2000. In the
year 2002 he joined the Computer Vision Laboratory at the ETH Zürich where he
worked as a research assistant and PhD student in the field of Augmented
Reality (AR). He explored the capability of the AR techniques for medical applications.
In 2006, he finished his doctoral thesis and was awarded a Ph.D degree (Doctor
of Sciences) from the ETH Zürich.
Keywords: augmented reality, hybrid tracking,
calibration, sensor fusion, soft tissue modeling, mass-spring systems, genetic
algorithms, haptic interfaces
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