Selected
Readings in Vision and Graphics
edited by Luc Van Gool, Gábor
Székely, Markus Gross, Bernt Schiele
Volume 45
Alexander
Neubeck
Calibration and Viewpoint Consistent Modelling of BTF Data.
First edition 2007, XIV, 228
pages, € 64,00. ISBN 3-86628-132-3
Textures play an important role in the
realisitic rendering of computer generated worlds. With recent advances in
computer hardware, it is possible to reproduce even viewpoint and illumination dependent
texture effects in realtime. In the last years, special BTF setups have been
built which record sample textures for thousands of viewing and lighting
conditions. In this thesis, we consider the whole processing pipeline of BTF
data starting from the calibration of BTF setups, over the modelling of BTF
data, to the synthesis and rendering of BTF models. Thereby, the main focus of
the thesis is the viewpoint consistent modelling and synthesis of mesostructure
textures which are especially challenging. The proposed algorithms take
advantage of the large amount of available images and are designed for an
automatic processing of BTF data.
Alexander
Neubeck studied computer science at the University of Ulm,
Germany. He made his first computer vision experiences as a member of Ulm's
RoboCup Team. With the ACM Programming Team, he took an active part at the
world finals 2001 in Vancouver and 2002 in Honolulu. In the same year, he
graduated with a Dipl. Informatik, and joined the Computer Vision Lab of the ETH
Zurich, where he worked as a PhD student. In 2007, he finished his doctoral
thesis on "Calibration and Viewpoint Consistent Modelling of BTF
Data", and was awarded a PhD degree (Doctor of Sciences) from the ETH
Zurich.
Keywords: Computer Vision, Bidirectional
Texture Functions, GDM Rendering, Texture Synthesis, Camera Calibration,
Helmholtz Reciprocity, Volumetric Textures, 3D Reconstruction
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