Selected
Readings in Vision and Graphics
edited by Luc Van Gool, Gábor
Székely, Markus Gross, Bernt Schiele
Volume 49
Peter Leškovskı
Haptic rendering of
frictional tool-tissue contact
First edition 2008. 198 pages (10 of them in color), € 64,00.
ISBN-10: 3-86628-207-9. ISBN-13: 978-3-86628-207-0
The sensation of interaction forces in virtual
reality applications enhances the immersion of users in computer generated
environments. It helps them to move objects embedded in the virtual
environments in a natural way by using all the input stimuli they would get
from the real world. The display of contact forces has a big potential in
virtual reality based training systems where high dexterity of tool
manipulation is required. These are for example surgical simulators.
Providing haptic feedback in surgical simulators
is a challenging task, for which the main bottleneck is the computational power
of current hardware. In general, a refresh rate of 1 kHz is required for a
stable force feedback. This is hard to achieve in virtual environments
which model the interaction with
deformable bodies. On one hand it is due to the high number of degrees of
freedom needed for the representation of the soft body, on the other hand it is
due to a possibly large number of contact points acting at a single moment. In
the existing simulators, the force output has been therefore often simplified,
modeling contacts with single points and with the assumption of frictionless
contact.
In this thesis we present two methods for a
realistic 6-Degree-Of-Freedom force feedback, considering frictional contact
between rigid tools and deformable bodies. The first one is an extension of the
popular virtual proxy point method, applied to multiple contacts. The contact
points are treated independently, which promises low complexity of the
algorithm. Nevertheless, it is based on penalty forces, which can lead to false
behaviour under high loads. The second method follows a constraint based
contact formulation, which provides physically more precise contact forces than
the penalty based approach. Nevertheless, it is computationally more expensive
than the first approach, for what it is hard to compensate in real-time.
Therefore, in this method we focus on the development of an efficient multirate
algorithm, which decouples the full update of the contact forces from their
display on the haptic device. A computationally effective haptic rendering
algorithm is achieved by linearising the inverse of the contact Jacobians in
the active space.
To analyse the fidelity of the provided haptic
feedback, we propose a Turing like test, where the participants have to discern
blindly between the groups of real objects and virtually generated ones. Our
pilot studies have been simple in the sense that it allowed the user to push on
the sample only at one point. Nevertheless, they proved that in our setup we
achieved high realism when haptically presenting soft virtual objects, with the
stiffness range of soft tissues, to the users. As a result, the relative
stiffnesses of the virtual samples have been truthfully recovered by all the
participants. Moreover, we observed, that if little noise is present in the
haptic output, even if being hardly detectable by the users, it unconsciously
amplifies the perceptual difference between the real and the virtual objects.
Finally, the results of these experimets
identify the limited stiffness of our haptic hardware and the not tuned dynamic
properties of the virtually generated objects as the main indicators upon which
it is possible to discern between the real and virtual objects.
About the author:
Peter Leškovskı studied Computer Science at the
Comenius University in Bratislava, Slovakia, where he obtained his M.Sc. in
Computer Science in 2002. His focus was on Computer Graphics, Combinatorics and
Computation. In 2002 he attended a CGC Pre-Doc program at the ETH Zürich,
Switzerland, as a preparation for his future doctoral studies. In May 2003 he
became a member of the Computer Vision Lab at ETH Zürich. Here he led his
research on haptic interaction with soft tissues, with the focus on generating
a realistic real-time 6DOF haptic feedback for a virtual surgery simulator. The
work was performed under the scope of the European TOUCH-HapSys project. In
2007, he finished his doctoral thesis and was awarded a Ph.D. degree (Doctor of
Sciences) from the ETH Zürich.
Keywords /
Schlagwörter:
PhD, haptics, 6DOF, contact problem,
friction, physically based simulation, virtual reality, deformable objects,
Turing test
Reihe
" Selected Readings in Vision and Graphics " im Hartung-Gorre
Verlag
Direkt
bestellen bei / to order directly from: Hartung.Gorre@t-online.de